Ship Happens! - A WebXR Escape Room Game by Cause + Christi

SHIP HAPPENS – A WebXR Escape Room

Today, friends, we add another huge notch in our XR development belt, something we have been wanting to do for along time… In partnership with HTC VIVERSE we are most pleased to announce the release of our first ever free-to-play fully WebXR-delivered immersive escape room game: “SHIP HAPPENS” and we cannot wait for you to play it!

Official Game Trailer:

Play Ship Happens »

17 Users Currently Playing

Last updated: 2026-06-16T08:13:01.438441Z

  • United States (10)
  • Australia (2)
  • Denmark (1)
  • France (1)
  • Greece (1)
  • Italy (1)
  • Philippines (1)

Total Players by Country

161 Countries 23,770 Users 36,663 Sessions Replay %
United States 12,336 20,358 65%
United Kingdom 1,749 2,963 69%
Canada 1,162 1,858 60%
Germany 947 1,275 35%
Australia 534 874 64%
France 492 742 51%
Russia 443 523 18%
Spain 439 562 28%
Brazil 395 511 29%
Netherlands 360 461 28%
Japan 344 422 23%
Poland 334 475 42%
Italy 333 483 45%
Mexico 287 443 54%
India 218 286 31%
Türkiye 170 268 58%
Sweden 155 235 52%
Ukraine 155 208 34%
Ireland 150 250 67%
Belgium 138 185 34%
Czechia 128 166 30%
Israel 126 185 47%
Saudi Arabia 126 196 56%
Norway 111 166 50%
Argentina 99 132 33%
New Zealand 89 126 42%
Taiwan 87 102 17%
Austria 87 122 40%
Finland 82 119 45%
Switzerland 81 128 58%
South Korea 74 135 82%
Denmark 72 98 36%
Romania 65 86 32%
Chile 64 80 25%
United Arab Emirates 63 114 81%
Hungary 59 68 15%
Colombia 57 69 21%
Hong Kong 53 55 4%
Puerto Rico 51 73 43%
Slovakia 50 67 34%
China 47 50 6%
Portugal 47 59 26%
Kazakhstan 46 95 107%
Indonesia 43 66 53%
Greece 42 59 40%
Latvia 39 56 44%
South Africa 37 64 73%
Philippines 36 47 31%
Belarus 35 40 14%
Egypt 35 47 34%
Kuwait 32 48 50%
Iraq 31 49 58%
Singapore 28 41 46%
Vietnam 28 40 43%
Lithuania 26 34 31%
Estonia 24 31 29%
Thailand 24 29 21%
Bulgaria 23 32 39%
Malaysia 22 27 23%
Peru 22 26 18%
Uzbekistan 22 29 32%
Morocco 20 24 20%
Serbia 20 22 10%
Croatia 19 25 32%
Georgia 19 24 26%
Pakistan 18 22 22%
Dominican Republic 16 27 69%
Nigeria 16 27 69%
Lebanon 15 18 20%
Moldova 14 20 43%
Jordan 12 14 17%
Qatar 12 15 25%
Slovenia 12 17 42%
Cyprus 11 14 27%
Algeria 10 13 30%
Venezuela 10 14 40%
Albania 9 14 56%
Armenia 9 9 0%
Bangladesh 9 11 22%
Kenya 9 16 78%
Ghana 8 12 50%
Iceland 8 16 100%
Panama 8 11 38%
Tunisia 8 14 75%
Azerbaijan 7 8 14%
Ecuador 7 7 0%
Bahrain 6 6 0%
El Salvador 6 6 0%
Guam 6 24 300%
Guatemala 6 6 0%
Kyrgyzstan 6 14 133%
Oman 6 6 0%
Paraguay 6 6 0%
Trinidad & Tobago 6 8 33%
(not set) 5 5 0%
Cambodia 5 5 0%
Costa Rica 5 5 0%
Libya 5 7 40%
Luxembourg 5 5 0%
Réunion 5 28 460%
Zimbabwe 5 8 60%
Bahamas 4 4 0%
Ethiopia 4 4 0%
Jamaica 4 12 200%
Malta 4 5 25%
Nepal 4 4 0%
Tanzania 4 4 0%
U.S. Virgin Islands 4 7 75%
Uruguay 4 4 0%
Greenland 3 6 100%
Honduras 3 3 0%
Jersey 3 3 0%
Macao 3 6 100%
Maldives 3 4 33%
North Macedonia 3 4 33%
Palestine 2 3 50%
Afghanistan 2 2 0%
Bosnia & Herzegovina 2 3 50%
Brunei 2 3 50%
Côte d’Ivoire 2 2 0%
French Guiana 2 2 0%
French Polynesia 2 2 0%
Gibraltar 2 2 0%
Guyana 2 2 0%
Iran 2 2 0%
Isle of Man 2 3 50%
Laos 2 2 0%
Mongolia 2 2 0%
Nicaragua 2 3 50%
Papua New Guinea 2 2 0%
Senegal 2 3 50%
Somalia 2 2 0%
Sri Lanka 2 2 0%
Uganda 2 2 0%
Yemen 2 4 100%
Zambia 2 3 50%
Antigua & Barbuda 1 2 100%
Aruba 1 6 500%
Belize 1 1 0%
Bermuda 1 2 100%
Bolivia 1 1 0%
British Virgin Islands 1 3 200%
Cameroon 1 1 0%
Cape Verde 1 1 0%
Caribbean Netherlands 1 1 0%
Curaçao 1 1 0%
Djibouti 1 1 0%
Guernsey 1 1 0%
Guinea 1 1 0%
Liberia 1 1 0%
Madagascar 1 2 100%
Martinique 1 1 0%
Montenegro 1 1 0%
Myanmar (Burma) 1 1 0%
Namibia 1 1 0%
New Caledonia 1 1 0%
St. Lucia 1 1 0%
St. Martin 1 3 200%
St. Vincent & Grenadines 1 1 0%
Sudan 1 1 0%
Turks & Caicos Islands 1 1 0%

Throughout the past six years we have had the incredible pleasure of designing a wide variety of stunning XR experiences. We started by creating entertaining and immersive hangout spaces for VR socializing during the Covid-19 pandemic lockdowns. We then moved into building out official meetup spaces for clients and businesses as well as creating worlds, props, and effects for online festivals. A few are still currently in use today hosting regular events week to week. From there it was a natural transition into creating virtual sets for live volumetric video production during an award show. Since then we have even designed and built an entire Unity VR app experience from scratch that works seamlessly across multiple devices and headsets. And now, topping it all off with a fully interactive game!

A WebXR Escape Room Experience

Game Description: The year is 3025. You are an Earth-born engineer assigned to a corporate-owned Loot Transport Ship. You have awoken from cryo-slumber to find everyone missing and the ship in disarray. Hmm…

It’s less of an “escape the room” and more of a “repair and restart the ship” style of gameplay. You find yourself, the ship’s engineer recently revived from cryo-stasis, running through the recently abandoned corridors and rooms of your transport ship looking for specific items that can help you repair a variety of issues plaguing each section. Doors are offline… Experimental animals have escaped… An alien fungus is taking over… The engines are offline… There’s even a toilet that is overflowing pretty badly! Gross who did that. Where did that maintenance tech go anyway? For that matter where did everyone else go? Will you ever find out? Does it even matter?

“My name is Daniel… my message is…”

The overall vibe holds a comedically dystopian futuristic retro appeal heavily applied to the very real encroaching concept of a billionaire class taking over Earth and scavenging it for loot as humanity jettisons out to the stars to create interstellar colonies. Like you do! It’s mostly fun and whimsical, just don’t stop and think too hard about it or your might accidentally have an existential crisis! Or get sucked into our black hole plasma engine core. That happens sometimes. It’s on a warning poster nearby. Prior notice! You cannot sue!!

The gameplay is simple enough, run around and collect specific items in order to complete certain puzzles. Almost everything you need to pay attention to has a literal red blinking light on it that turns green when the problem is solved. Once all of the various issues in each room are settled, you are able to access the bridge for one final challenge, to find the ship’s flight control program and install it into the console to engage the auto-pilot. Then sit back and prepare for something pretty neat!

The game itself has a lot of replay value as all of the items you need to find spawn at different locations every time making it a new challenge on each playthrough. The environment is detailed and immersive with a lot of narrative story building elements. There is beautifully rendered lighting everywhere and the ambient audio really draws the user deeper into the experience. The animations and interactions are all very satisfying and responsive and the clever use of particles and shaders makes it a visual treat as well. Overall this is something we hope will be a shining example of what WebXR can really accomplish!

Enter a New Platform: HTC VIVERSE

Back in early 2023 we built the Neon Aqua Theater for a contract with DreamlandXR, VIVERSE, and MetaCenter Global Week to be used as a virtual lounge space and DJ booth in conjunction with the live conference happening in Orlando. It was meant as a sort of proof of what the platform was capable of at the time. For us, the project finished up, the event was successful, everyone was happy, and we moved onto the next contract!

Fast forward to late 2024 and we’re contacted out of the blue by Michael Morran, the Developer Community Manager for HTC VIVERSE, who was just gushing about “all the great things we’d been doing on the platform” which was a bit of a surprise to us as we had not been actively engaged in much social VR at the time. Turns out our little Neon Aqua Theater was just sitting there like a total rockstar this whole time being super performant and drawing the largest audience. Whoa! We had NO idea! Neat.

I had briefly met Michael at Andy Fidel’s XR Talent Expo which was a multi day virtual networking event held on the FrameVR platform. We had built the (very trippy) environment for her event and I happened to be in there when he stopped and said hello to chat. I explained about building the world and my love for WebXR… which now that I look back might have had some influence on him reaching back out to us to join the new budding VIVERSE Creator Program!

We’re certainly glad he did though because what we have made here is yet another example proving just how viable not only HTC VIVERSE platform is, but how WebXR can be treated as a serious medium for game developers. Yes there are many limitations but with the right amount of creativity and ingenuity they can be overcome. As you will see for yourself when you go play the game! Stop wasting your time reading and go go go! Time is money. Your corporate overlords demand it 🙂

Play SHIP HAPPENS! on VIVERSE