Ship Happens! - A WebXR Escape Room Game by Cause + Christi

SHIP HAPPENS – A WebXR Escape Room

Today, friends, we add another huge notch in our XR development belt, something we have been wanting to do for along time… In partnership with HTC VIVERSE we are most pleased to announce the release of our first ever free-to-play fully WebXR-delivered immersive escape room game: “SHIP HAPPENS” and we cannot wait for you to play it!

Official Game Trailer:

Play Ship Happens »

11 Users Currently Playing

Last updated: 2026-07-26T22:07:01.660336Z

  • United States (8)
  • United Kingdom (2)
  • Canada (1)

Total Players by Country

179 Countries 40,141 Users 64,617 Sessions Replay %
United States 20,681 35,951 74%
United Kingdom 2,740 4,928 80%
Canada 1,890 3,053 62%
Germany 1,640 2,214 35%
Australia 879 1,471 67%
France 825 1,200 45%
Russia 760 962 27%
Spain 714 977 37%
Brazil 698 936 34%
Japan 611 755 24%
Netherlands 558 733 31%
Poland 558 788 41%
Italy 555 809 46%
Mexico 528 813 54%
India 416 547 31%
Türkiye 310 509 64%
Ukraine 266 361 36%
Sweden 259 402 55%
Saudi Arabia 256 406 59%
Ireland 249 483 94%
Czechia 232 304 31%
Belgium 220 304 38%
Israel 214 322 50%
Norway 189 297 57%
New Zealand 160 258 61%
Argentina 157 232 48%
Austria 145 201 39%
South Korea 143 235 64%
Switzerland 141 215 52%
Denmark 137 201 47%
Finland 137 199 45%
Romania 135 186 38%
Taiwan 123 144 17%
United Arab Emirates 115 203 77%
Chile 111 143 29%
Hungary 106 140 32%
China 102 115 13%
Colombia 95 124 31%
Hong Kong 94 103 10%
Puerto Rico 93 149 60%
Indonesia 86 205 138%
Portugal 85 115 35%
Philippines 80 105 31%
Kazakhstan 79 142 80%
Slovakia 73 94 29%
South Africa 73 124 70%
Greece 69 93 35%
Egypt 63 93 48%
Latvia 61 83 36%
Belarus 55 67 22%
Bulgaria 52 65 25%
Singapore 52 73 40%
Kuwait 51 82 61%
Thailand 49 58 18%
Iraq 49 77 57%
Estonia 47 74 57%
Vietnam 46 63 37%
Pakistan 43 54 26%
Malaysia 41 55 34%
Lithuania 38 53 39%
Croatia 37 46 24%
Morocco 37 48 30%
Peru 37 47 27%
Serbia 36 40 11%
Uzbekistan 31 64 106%
Georgia 30 39 30%
Moldova 28 42 50%
Nigeria 28 42 50%
Algeria 27 34 26%
Dominican Republic 25 42 68%
Jordan 25 50 100%
Slovenia 23 28 22%
Lebanon 21 28 33%
Qatar 21 25 19%
Venezuela 21 55 162%
Albania 20 37 85%
Cyprus 18 23 28%
Bangladesh 16 28 75%
Kenya 16 26 63%
Ecuador 14 16 14%
Bahrain 13 27 108%
Nepal 13 14 8%
Armenia 12 13 8%
Azerbaijan 12 14 17%
Costa Rica 12 14 17%
Ghana 12 16 33%
Iceland 12 22 83%
Luxembourg 12 15 25%
Paraguay 12 15 25%
Tunisia 12 18 50%
Jamaica 11 27 145%
Oman 11 14 27%
Bahamas 10 12 20%
Guam 10 48 380%
Guatemala 10 10 0%
Honduras 10 11 10%
Panama 10 14 40%
Cambodia 9 9 0%
El Salvador 9 13 44%
Kyrgyzstan 9 17 89%
Uruguay 9 13 44%
Ethiopia 8 8 0%
Malta 8 9 13%
Trinidad & Tobago 8 10 25%
(not set) 7 8 14%
Jersey 7 7 0%
Libya 7 25 257%
U.S. Virgin Islands 7 11 57%
Zimbabwe 7 10 43%
Iran 6 6 0%
Mongolia 6 7 17%
North Macedonia 6 8 33%
Réunion 6 29 383%
Sri Lanka 6 7 17%
Côte d’Ivoire 5 8 60%
Greenland 5 9 80%
Guyana 5 5 0%
Tanzania 5 6 20%
Aruba 4 12 200%
Bosnia & Herzegovina 4 6 50%
French Guiana 4 4 0%
Isle of Man 4 5 25%
Maldives 4 5 25%
Nicaragua 4 5 25%
Papua New Guinea 4 5 25%
Senegal 4 5 25%
Uganda 4 5 25%
Palestine 3 4 33%
Antigua & Barbuda 3 4 33%
Bolivia 3 3 0%
Laos 3 5 67%
Macao 3 6 100%
Martinique 3 3 0%
Namibia 3 8 167%
Somalia 3 3 0%
Yemen 3 5 67%
Afghanistan 2 2 0%
Belize 2 2 0%
Brunei 2 3 50%
Cameroon 2 2 0%
Cape Verde 2 2 0%
Caribbean Netherlands 2 2 0%
Cayman Islands 2 2 0%
Djibouti 2 2 0%
French Polynesia 2 2 0%
Gibraltar 2 2 0%
Guernsey 2 2 0%
Seychelles 2 2 0%
St. Lucia 2 2 0%
Sudan 2 2 0%
Zambia 2 3 50%
Andorra 1 10 900%
Benin 1 1 0%
Bermuda 1 2 100%
British Virgin Islands 1 3 200%
Burkina Faso 1 5 400%
Comoros 1 1 0%
Congo - Kinshasa 1 1 0%
Curaçao 1 1 0%
Faroe Islands 1 1 0%
Grenada 1 1 0%
Guadeloupe 1 1 0%
Guinea 1 1 0%
Kosovo 1 2 100%
Liberia 1 1 0%
Madagascar 1 2 100%
Mauritius 1 1 0%
Mayotte 1 1 0%
Montenegro 1 1 0%
Myanmar (Burma) 1 1 0%
New Caledonia 1 1 0%
San Marino 1 1 0%
Solomon Islands 1 1 0%
St. Martin 1 3 200%
St. Vincent & Grenadines 1 1 0%
Suriname 1 2 100%
Syria 1 1 0%
Turks & Caicos Islands 1 1 0%
Wallis & Futuna 1 1 0%

Throughout the past six years we have had the incredible pleasure of designing a wide variety of stunning XR experiences. We started by creating entertaining and immersive hangout spaces for VR socializing during the Covid-19 pandemic lockdowns. We then moved into building out official meetup spaces for clients and businesses as well as creating worlds, props, and effects for online festivals. A few are still currently in use today hosting regular events week to week. From there it was a natural transition into creating virtual sets for live volumetric video production during an award show. Since then we have even designed and built an entire Unity VR app experience from scratch that works seamlessly across multiple devices and headsets. And now, topping it all off with a fully interactive game!

A WebXR Escape Room Experience

Game Description: The year is 3025. You are an Earth-born engineer assigned to a corporate-owned Loot Transport Ship. You have awoken from cryo-slumber to find everyone missing and the ship in disarray. Hmm…

It’s less of an “escape the room” and more of a “repair and restart the ship” style of gameplay. You find yourself, the ship’s engineer recently revived from cryo-stasis, running through the recently abandoned corridors and rooms of your transport ship looking for specific items that can help you repair a variety of issues plaguing each section. Doors are offline… Experimental animals have escaped… An alien fungus is taking over… The engines are offline… There’s even a toilet that is overflowing pretty badly! Gross who did that. Where did that maintenance tech go anyway? For that matter where did everyone else go? Will you ever find out? Does it even matter?

“My name is Daniel… my message is…”

The overall vibe holds a comedically dystopian futuristic retro appeal heavily applied to the very real encroaching concept of a billionaire class taking over Earth and scavenging it for loot as humanity jettisons out to the stars to create interstellar colonies. Like you do! It’s mostly fun and whimsical, just don’t stop and think too hard about it or your might accidentally have an existential crisis! Or get sucked into our black hole plasma engine core. That happens sometimes. It’s on a warning poster nearby. Prior notice! You cannot sue!!

The gameplay is simple enough, run around and collect specific items in order to complete certain puzzles. Almost everything you need to pay attention to has a literal red blinking light on it that turns green when the problem is solved. Once all of the various issues in each room are settled, you are able to access the bridge for one final challenge, to find the ship’s flight control program and install it into the console to engage the auto-pilot. Then sit back and prepare for something pretty neat!

The game itself has a lot of replay value as all of the items you need to find spawn at different locations every time making it a new challenge on each playthrough. The environment is detailed and immersive with a lot of narrative story building elements. There is beautifully rendered lighting everywhere and the ambient audio really draws the user deeper into the experience. The animations and interactions are all very satisfying and responsive and the clever use of particles and shaders makes it a visual treat as well. Overall this is something we hope will be a shining example of what WebXR can really accomplish!

Enter a New Platform: HTC VIVERSE

Back in early 2023 we built the Neon Aqua Theater for a contract with DreamlandXR, VIVERSE, and MetaCenter Global Week to be used as a virtual lounge space and DJ booth in conjunction with the live conference happening in Orlando. It was meant as a sort of proof of what the platform was capable of at the time. For us, the project finished up, the event was successful, everyone was happy, and we moved onto the next contract!

Fast forward to late 2024 and we’re contacted out of the blue by Michael Morran, the Developer Community Manager for HTC VIVERSE, who was just gushing about “all the great things we’d been doing on the platform” which was a bit of a surprise to us as we had not been actively engaged in much social VR at the time. Turns out our little Neon Aqua Theater was just sitting there like a total rockstar this whole time being super performant and drawing the largest audience. Whoa! We had NO idea! Neat.

I had briefly met Michael at Andy Fidel’s XR Talent Expo which was a multi day virtual networking event held on the FrameVR platform. We had built the (very trippy) environment for her event and I happened to be in there when he stopped and said hello to chat. I explained about building the world and my love for WebXR… which now that I look back might have had some influence on him reaching back out to us to join the new budding VIVERSE Creator Program!

We’re certainly glad he did though because what we have made here is yet another example proving just how viable not only HTC VIVERSE platform is, but how WebXR can be treated as a serious medium for game developers. Yes there are many limitations but with the right amount of creativity and ingenuity they can be overcome. As you will see for yourself when you go play the game! Stop wasting your time reading and go go go! Time is money. Your corporate overlords demand it 🙂

Play SHIP HAPPENS! on VIVERSE