Ship Happens! - A WebXR Escape Room Game by Cause + Christi

SHIP HAPPENS – A WebXR Escape Room

Today, friends, we add another huge notch in our XR development belt, something we have been wanting to do for along time… In partnership with HTC VIVERSE we are most pleased to announce the release of our first ever free-to-play fully WebXR-delivered immersive escape room game: “SHIP HAPPENS” and we cannot wait for you to play it!

Official Game Trailer:

Play Ship Happens »

12 Users Currently Playing

Last updated: 2026-07-03T09:24:01.754139Z

  • United States (6)
  • Australia (1)
  • Germany (1)
  • Japan (1)
  • Netherlands (1)
  • Pakistan (1)
  • United Kingdom (1)

Total Players by Country

173 Countries 32,567 Users 50,879 Sessions Replay %
United States 16,907 28,520 69%
United Kingdom 2,269 3,921 73%
Canada 1,572 2,507 59%
Germany 1,295 1,756 36%
Australia 718 1,151 60%
France 665 987 48%
Russia 606 719 19%
Spain 595 772 30%
Brazil 550 716 30%
Japan 482 598 24%
Netherlands 464 602 30%
Italy 451 650 44%
Poland 446 634 42%
Mexico 415 637 53%
India 329 434 32%
Türkiye 246 416 69%
Ukraine 213 289 36%
Sweden 201 310 54%
Ireland 196 396 102%
Saudi Arabia 192 303 58%
Czechia 184 236 28%
Belgium 178 247 39%
Israel 170 245 44%
Norway 156 242 55%
Argentina 126 174 38%
Austria 120 170 42%
New Zealand 120 189 58%
Switzerland 118 179 52%
Finland 111 165 49%
Taiwan 110 128 16%
Denmark 110 151 37%
South Korea 106 186 75%
Romania 103 143 39%
Chile 92 117 27%
United Arab Emirates 92 164 78%
Hong Kong 78 84 8%
China 76 85 12%
Colombia 76 99 30%
Puerto Rico 75 102 36%
Hungary 73 87 19%
Indonesia 69 172 149%
Portugal 69 89 29%
Kazakhstan 63 119 89%
Slovakia 61 79 30%
Philippines 59 76 29%
Greece 58 79 36%
South Africa 58 99 71%
Latvia 53 73 38%
Belarus 50 58 16%
Egypt 50 67 34%
Thailand 44 51 16%
Kuwait 43 69 60%
Singapore 42 59 40%
Iraq 40 67 68%
Vietnam 37 54 46%
Estonia 36 53 47%
Malaysia 34 46 35%
Bulgaria 33 44 33%
Lithuania 33 46 39%
Pakistan 33 41 24%
Peru 33 41 24%
Serbia 29 32 10%
Croatia 28 37 32%
Nigeria 28 42 50%
Morocco 27 33 22%
Uzbekistan 25 33 32%
Georgia 24 31 29%
Moldova 23 33 43%
Dominican Republic 21 37 76%
Slovenia 19 24 26%
Jordan 18 25 39%
Lebanon 17 22 29%
Albania 16 25 56%
Cyprus 16 20 25%
Algeria 15 19 27%
Venezuela 15 47 213%
Kenya 14 24 71%
Qatar 14 17 21%
Bangladesh 13 25 92%
Ghana 11 15 36%
Tunisia 11 17 55%
Azerbaijan 10 11 10%
Ecuador 10 11 10%
Oman 10 12 20%
Armenia 9 9 0%
Guam 9 28 211%
Iceland 9 17 89%
Luxembourg 9 10 11%
Panama 9 13 44%
Paraguay 9 9 0%
Bahrain 8 15 88%
Cambodia 8 8 0%
Kyrgyzstan 8 16 100%
Bahamas 7 7 0%
Costa Rica 7 7 0%
Guatemala 7 7 0%
Jamaica 7 17 143%
Libya 7 10 43%
Nepal 7 7 0%
U.S. Virgin Islands 7 11 57%
Uruguay 7 11 57%
El Salvador 6 7 17%
Ethiopia 6 6 0%
Malta 6 7 17%
Trinidad & Tobago 6 8 33%
(not set) 5 5 0%
Côte d’Ivoire 5 8 60%
Honduras 5 5 0%
Réunion 5 28 460%
Sri Lanka 5 6 20%
Tanzania 5 6 20%
Zimbabwe 5 8 60%
French Guiana 4 4 0%
Iran 4 4 0%
Jersey 4 4 0%
Maldives 4 5 25%
Mongolia 4 4 0%
North Macedonia 4 5 25%
Senegal 4 5 25%
Palestine 3 4 33%
Bosnia & Herzegovina 3 4 33%
Greenland 3 6 100%
Guyana 3 3 0%
Isle of Man 3 4 33%
Macao 3 6 100%
Martinique 3 3 0%
Nicaragua 3 4 33%
Yemen 3 5 67%
Afghanistan 2 2 0%
Aruba 2 7 250%
Belize 2 2 0%
Brunei 2 3 50%
French Polynesia 2 2 0%
Gibraltar 2 2 0%
Laos 2 3 50%
Namibia 2 3 50%
Papua New Guinea 2 3 50%
Somalia 2 2 0%
St. Lucia 2 2 0%
Uganda 2 2 0%
Zambia 2 3 50%
Andorra 1 4 300%
Antigua & Barbuda 1 2 100%
Bermuda 1 2 100%
Bolivia 1 1 0%
British Virgin Islands 1 3 200%
Burkina Faso 1 5 400%
Cameroon 1 1 0%
Cape Verde 1 1 0%
Caribbean Netherlands 1 1 0%
Cayman Islands 1 1 0%
Comoros 1 1 0%
Curaçao 1 1 0%
Djibouti 1 1 0%
Faroe Islands 1 1 0%
Grenada 1 1 0%
Guadeloupe 1 1 0%
Guernsey 1 1 0%
Guinea 1 1 0%
Kosovo 1 2 100%
Liberia 1 1 0%
Madagascar 1 2 100%
Montenegro 1 1 0%
Myanmar (Burma) 1 1 0%
New Caledonia 1 1 0%
San Marino 1 1 0%
Seychelles 1 1 0%
Solomon Islands 1 1 0%
St. Martin 1 3 200%
St. Vincent & Grenadines 1 1 0%
Sudan 1 1 0%
Suriname 1 1 0%
Turks & Caicos Islands 1 1 0%

Throughout the past six years we have had the incredible pleasure of designing a wide variety of stunning XR experiences. We started by creating entertaining and immersive hangout spaces for VR socializing during the Covid-19 pandemic lockdowns. We then moved into building out official meetup spaces for clients and businesses as well as creating worlds, props, and effects for online festivals. A few are still currently in use today hosting regular events week to week. From there it was a natural transition into creating virtual sets for live volumetric video production during an award show. Since then we have even designed and built an entire Unity VR app experience from scratch that works seamlessly across multiple devices and headsets. And now, topping it all off with a fully interactive game!

A WebXR Escape Room Experience

Game Description: The year is 3025. You are an Earth-born engineer assigned to a corporate-owned Loot Transport Ship. You have awoken from cryo-slumber to find everyone missing and the ship in disarray. Hmm…

It’s less of an “escape the room” and more of a “repair and restart the ship” style of gameplay. You find yourself, the ship’s engineer recently revived from cryo-stasis, running through the recently abandoned corridors and rooms of your transport ship looking for specific items that can help you repair a variety of issues plaguing each section. Doors are offline… Experimental animals have escaped… An alien fungus is taking over… The engines are offline… There’s even a toilet that is overflowing pretty badly! Gross who did that. Where did that maintenance tech go anyway? For that matter where did everyone else go? Will you ever find out? Does it even matter?

“My name is Daniel… my message is…”

The overall vibe holds a comedically dystopian futuristic retro appeal heavily applied to the very real encroaching concept of a billionaire class taking over Earth and scavenging it for loot as humanity jettisons out to the stars to create interstellar colonies. Like you do! It’s mostly fun and whimsical, just don’t stop and think too hard about it or your might accidentally have an existential crisis! Or get sucked into our black hole plasma engine core. That happens sometimes. It’s on a warning poster nearby. Prior notice! You cannot sue!!

The gameplay is simple enough, run around and collect specific items in order to complete certain puzzles. Almost everything you need to pay attention to has a literal red blinking light on it that turns green when the problem is solved. Once all of the various issues in each room are settled, you are able to access the bridge for one final challenge, to find the ship’s flight control program and install it into the console to engage the auto-pilot. Then sit back and prepare for something pretty neat!

The game itself has a lot of replay value as all of the items you need to find spawn at different locations every time making it a new challenge on each playthrough. The environment is detailed and immersive with a lot of narrative story building elements. There is beautifully rendered lighting everywhere and the ambient audio really draws the user deeper into the experience. The animations and interactions are all very satisfying and responsive and the clever use of particles and shaders makes it a visual treat as well. Overall this is something we hope will be a shining example of what WebXR can really accomplish!

Enter a New Platform: HTC VIVERSE

Back in early 2023 we built the Neon Aqua Theater for a contract with DreamlandXR, VIVERSE, and MetaCenter Global Week to be used as a virtual lounge space and DJ booth in conjunction with the live conference happening in Orlando. It was meant as a sort of proof of what the platform was capable of at the time. For us, the project finished up, the event was successful, everyone was happy, and we moved onto the next contract!

Fast forward to late 2024 and we’re contacted out of the blue by Michael Morran, the Developer Community Manager for HTC VIVERSE, who was just gushing about “all the great things we’d been doing on the platform” which was a bit of a surprise to us as we had not been actively engaged in much social VR at the time. Turns out our little Neon Aqua Theater was just sitting there like a total rockstar this whole time being super performant and drawing the largest audience. Whoa! We had NO idea! Neat.

I had briefly met Michael at Andy Fidel’s XR Talent Expo which was a multi day virtual networking event held on the FrameVR platform. We had built the (very trippy) environment for her event and I happened to be in there when he stopped and said hello to chat. I explained about building the world and my love for WebXR… which now that I look back might have had some influence on him reaching back out to us to join the new budding VIVERSE Creator Program!

We’re certainly glad he did though because what we have made here is yet another example proving just how viable not only HTC VIVERSE platform is, but how WebXR can be treated as a serious medium for game developers. Yes there are many limitations but with the right amount of creativity and ingenuity they can be overcome. As you will see for yourself when you go play the game! Stop wasting your time reading and go go go! Time is money. Your corporate overlords demand it 🙂

Play SHIP HAPPENS! on VIVERSE