Ship Happens! - A WebXR Escape Room Game by Cause + Christi

SHIP HAPPENS – A WebXR Escape Room

Today, friends, we add another huge notch in our XR development belt, something we have been wanting to do for along time… In partnership with HTC VIVERSE we are most pleased to announce the release of our first ever free-to-play fully WebXR-delivered immersive escape room game: “SHIP HAPPENS” and we cannot wait for you to play it!

Official Game Trailer:

Play Ship Happens »

9 Users Currently Playing

Last updated: 2026-08-13T21:13:01.451281Z

  • United States (7)
  • Brazil (1)
  • Spain (1)

Total Players by Country

181 Countries 44,087 Users 71,162 Sessions Replay %
United States 22,664 39,391 74%
United Kingdom 2,991 5,426 81%
Canada 2,102 3,487 66%
Germany 1,808 2,447 35%
Australia 940 1,569 67%
France 918 1,334 45%
Russia 850 1,060 25%
Brazil 777 1,045 34%
Spain 776 1,071 38%
Japan 682 853 25%
Italy 619 910 47%
Poland 596 853 43%
Netherlands 595 786 32%
Mexico 581 892 54%
India 461 616 34%
Türkiye 334 547 64%
Ukraine 285 386 35%
Sweden 283 447 58%
Saudi Arabia 282 440 56%
Ireland 277 517 87%
Czechia 254 335 32%
Belgium 241 330 37%
Israel 230 393 71%
Norway 215 333 55%
Argentina 177 258 46%
New Zealand 174 281 61%
South Korea 162 271 67%
Austria 159 233 47%
Switzerland 152 232 53%
Romania 147 210 43%
Denmark 144 211 47%
Finland 144 210 46%
Taiwan 131 153 17%
United Arab Emirates 126 225 79%
Hungary 123 174 41%
Chile 118 153 30%
China 107 120 12%
Colombia 105 135 29%
Hong Kong 103 113 10%
Puerto Rico 103 160 55%
Portugal 97 131 35%
Kazakhstan 89 155 74%
Indonesia 88 209 138%
Philippines 87 113 30%
South Africa 84 139 65%
Slovakia 79 102 29%
Greece 76 102 34%
Latvia 70 93 33%
Egypt 68 105 54%
Belarus 62 75 21%
Kuwait 59 93 58%
Thailand 58 68 17%
Singapore 56 78 39%
Iraq 54 87 61%
Bulgaria 53 67 26%
Estonia 48 79 65%
Vietnam 47 65 38%
Lithuania 46 61 33%
Pakistan 45 57 27%
Malaysia 44 64 45%
Croatia 41 50 22%
Morocco 41 55 34%
Peru 39 49 26%
Serbia 39 44 13%
Uzbekistan 35 91 160%
Nigeria 32 46 44%
Algeria 31 38 23%
Georgia 30 41 37%
Moldova 30 46 53%
Dominican Republic 28 45 61%
Jordan 27 56 107%
Slovenia 25 31 24%
Lebanon 23 31 35%
Albania 22 41 86%
Qatar 22 26 18%
Cyprus 21 27 29%
Venezuela 21 55 162%
Bangladesh 18 30 67%
Kenya 16 26 63%
Bahrain 14 30 114%
Armenia 14 15 7%
Costa Rica 14 16 14%
Ecuador 14 16 14%
Ghana 14 18 29%
Nepal 14 15 7%
Paraguay 14 17 21%
Azerbaijan 13 15 15%
Tunisia 13 20 54%
Uruguay 13 17 31%
Iceland 12 22 83%
Luxembourg 12 15 25%
Oman 12 15 25%
Bahamas 11 14 27%
El Salvador 11 15 36%
Guam 11 49 345%
Honduras 11 12 9%
Jamaica 11 27 145%
Kyrgyzstan 11 19 73%
Guatemala 10 10 0%
Panama 10 14 40%
Zimbabwe 10 14 40%
Cambodia 9 9 0%
Trinidad & Tobago 9 17 89%
Ethiopia 8 8 0%
Iran 8 8 0%
Malta 8 9 13%
North Macedonia 8 11 38%
(not set) 7 8 14%
Jersey 7 7 0%
Libya 7 25 257%
Mongolia 7 8 14%
Sri Lanka 7 8 14%
U.S. Virgin Islands 7 11 57%
Guyana 6 6 0%
Réunion 6 29 383%
Aruba 5 13 160%
Bosnia & Herzegovina 5 7 40%
Côte d’Ivoire 5 8 60%
Greenland 5 9 80%
Isle of Man 5 6 20%
Tanzania 5 6 20%
Uganda 5 7 40%
Palestine 4 5 25%
French Guiana 4 4 0%
Maldives 4 5 25%
Martinique 4 4 0%
Nicaragua 4 5 25%
Papua New Guinea 4 5 25%
Senegal 4 5 25%
Afghanistan 3 3 0%
Antigua & Barbuda 3 4 33%
Bolivia 3 3 0%
Brunei 3 9 200%
Cameroon 3 3 0%
Djibouti 3 3 0%
Laos 3 5 67%
Macao 3 6 100%
Namibia 3 8 167%
Somalia 3 3 0%
Yemen 3 5 67%
Belize 2 2 0%
Cape Verde 2 2 0%
Caribbean Netherlands 2 2 0%
Cayman Islands 2 2 0%
Congo - Kinshasa 2 2 0%
French Polynesia 2 2 0%
Gibraltar 2 2 0%
Guernsey 2 2 0%
Mauritius 2 10 400%
Montenegro 2 2 0%
Seychelles 2 2 0%
St. Lucia 2 2 0%
Sudan 2 2 0%
Zambia 2 3 50%
American Samoa 1 2 100%
Andorra 1 10 900%
Benin 1 1 0%
Bermuda 1 2 100%
British Virgin Islands 1 3 200%
Burkina Faso 1 5 400%
Comoros 1 1 0%
Curaçao 1 1 0%
Faroe Islands 1 1 0%
Grenada 1 1 0%
Guadeloupe 1 1 0%
Guinea 1 1 0%
Haiti 1 1 0%
Kosovo 1 2 100%
Liberia 1 1 0%
Madagascar 1 2 100%
Mayotte 1 1 0%
Myanmar (Burma) 1 1 0%
New Caledonia 1 1 0%
San Marino 1 1 0%
Solomon Islands 1 1 0%
St. Martin 1 3 200%
St. Vincent & Grenadines 1 1 0%
Suriname 1 2 100%
Syria 1 1 0%
Turks & Caicos Islands 1 1 0%
Wallis & Futuna 1 1 0%

Throughout the past six years we have had the incredible pleasure of designing a wide variety of stunning XR experiences. We started by creating entertaining and immersive hangout spaces for VR socializing during the Covid-19 pandemic lockdowns. We then moved into building out official meetup spaces for clients and businesses as well as creating worlds, props, and effects for online festivals. A few are still currently in use today hosting regular events week to week. From there it was a natural transition into creating virtual sets for live volumetric video production during an award show. Since then we have even designed and built an entire Unity VR app experience from scratch that works seamlessly across multiple devices and headsets. And now, topping it all off with a fully interactive game!

A WebXR Escape Room Experience

Game Description: The year is 3025. You are an Earth-born engineer assigned to a corporate-owned Loot Transport Ship. You have awoken from cryo-slumber to find everyone missing and the ship in disarray. Hmm…

It’s less of an “escape the room” and more of a “repair and restart the ship” style of gameplay. You find yourself, the ship’s engineer recently revived from cryo-stasis, running through the recently abandoned corridors and rooms of your transport ship looking for specific items that can help you repair a variety of issues plaguing each section. Doors are offline… Experimental animals have escaped… An alien fungus is taking over… The engines are offline… There’s even a toilet that is overflowing pretty badly! Gross who did that. Where did that maintenance tech go anyway? For that matter where did everyone else go? Will you ever find out? Does it even matter?

“My name is Daniel… my message is…”

The overall vibe holds a comedically dystopian futuristic retro appeal heavily applied to the very real encroaching concept of a billionaire class taking over Earth and scavenging it for loot as humanity jettisons out to the stars to create interstellar colonies. Like you do! It’s mostly fun and whimsical, just don’t stop and think too hard about it or your might accidentally have an existential crisis! Or get sucked into our black hole plasma engine core. That happens sometimes. It’s on a warning poster nearby. Prior notice! You cannot sue!!

The gameplay is simple enough, run around and collect specific items in order to complete certain puzzles. Almost everything you need to pay attention to has a literal red blinking light on it that turns green when the problem is solved. Once all of the various issues in each room are settled, you are able to access the bridge for one final challenge, to find the ship’s flight control program and install it into the console to engage the auto-pilot. Then sit back and prepare for something pretty neat!

The game itself has a lot of replay value as all of the items you need to find spawn at different locations every time making it a new challenge on each playthrough. The environment is detailed and immersive with a lot of narrative story building elements. There is beautifully rendered lighting everywhere and the ambient audio really draws the user deeper into the experience. The animations and interactions are all very satisfying and responsive and the clever use of particles and shaders makes it a visual treat as well. Overall this is something we hope will be a shining example of what WebXR can really accomplish!

Enter a New Platform: HTC VIVERSE

Back in early 2023 we built the Neon Aqua Theater for a contract with DreamlandXR, VIVERSE, and MetaCenter Global Week to be used as a virtual lounge space and DJ booth in conjunction with the live conference happening in Orlando. It was meant as a sort of proof of what the platform was capable of at the time. For us, the project finished up, the event was successful, everyone was happy, and we moved onto the next contract!

Fast forward to late 2024 and we’re contacted out of the blue by Michael Morran, the Developer Community Manager for HTC VIVERSE, who was just gushing about “all the great things we’d been doing on the platform” which was a bit of a surprise to us as we had not been actively engaged in much social VR at the time. Turns out our little Neon Aqua Theater was just sitting there like a total rockstar this whole time being super performant and drawing the largest audience. Whoa! We had NO idea! Neat.

I had briefly met Michael at Andy Fidel’s XR Talent Expo which was a multi day virtual networking event held on the FrameVR platform. We had built the (very trippy) environment for her event and I happened to be in there when he stopped and said hello to chat. I explained about building the world and my love for WebXR… which now that I look back might have had some influence on him reaching back out to us to join the new budding VIVERSE Creator Program!

We’re certainly glad he did though because what we have made here is yet another example proving just how viable not only HTC VIVERSE platform is, but how WebXR can be treated as a serious medium for game developers. Yes there are many limitations but with the right amount of creativity and ingenuity they can be overcome. As you will see for yourself when you go play the game! Stop wasting your time reading and go go go! Time is money. Your corporate overlords demand it 🙂

Play SHIP HAPPENS! on VIVERSE