Ship Happens! - A WebXR Escape Room Game by Cause + Christi

SHIP HAPPENS – A WebXR Escape Room

Today, friends, we add another huge notch in our XR development belt, something we have been wanting to do for along time… In partnership with HTC VIVERSE we are most pleased to announce the release of our first ever free-to-play fully WebXR-delivered immersive escape room game: “SHIP HAPPENS” and we cannot wait for you to play it!

Official Game Trailer:

Play Ship Happens »

31 Users Currently Playing

Last updated: 2026-06-12T22:30:01.423851Z

  • United States (18)
  • Canada (3)
  • United Kingdom (2)
  • Argentina (1)
  • China (1)
  • Germany (1)
  • Poland (1)
  • Portugal (1)
  • Russia (1)
  • Spain (1)
  • United Arab Emirates (1)

Total Players by Country

156 Countries 20,946 Users 32,738 Sessions Replay %
United States 11,020 18,303 66%
United Kingdom 1,533 2,614 71%
Canada 1,002 1,614 61%
Germany 831 1,124 35%
Australia 484 799 65%
France 438 665 52%
Russia 402 475 18%
Spain 377 481 28%
Brazil 349 451 29%
Netherlands 310 397 28%
Japan 302 378 25%
Poland 293 428 46%
Italy 292 429 47%
Mexico 244 381 56%
India 199 262 32%
Türkiye 143 229 60%
Ukraine 139 187 35%
Sweden 136 212 56%
Ireland 133 222 67%
Belgium 125 169 35%
Israel 114 168 47%
Czechia 113 150 33%
Saudi Arabia 109 171 57%
Norway 100 145 45%
Argentina 86 116 35%
Taiwan 82 97 18%
New Zealand 77 110 43%
Finland 74 103 39%
Switzerland 73 117 60%
Austria 71 101 42%
Denmark 60 80 33%
South Korea 60 119 98%
Chile 57 69 21%
United Arab Emirates 55 96 75%
Hungary 53 60 13%
Romania 53 70 32%
Colombia 51 63 24%
Puerto Rico 47 66 40%
Hong Kong 46 48 4%
Portugal 41 50 22%
Greece 40 57 43%
China 39 42 8%
Kazakhstan 39 87 123%
Slovakia 38 54 42%
Latvia 34 51 50%
Belarus 32 37 16%
Indonesia 32 55 72%
Egypt 31 43 39%
Philippines 31 40 29%
South Africa 29 51 76%
Kuwait 27 43 59%
Iraq 25 42 68%
Singapore 25 30 20%
Vietnam 25 35 40%
Estonia 23 30 30%
Thailand 22 27 23%
Bulgaria 21 29 38%
Malaysia 20 25 25%
Peru 20 23 15%
Lithuania 19 26 37%
Serbia 19 21 11%
Uzbekistan 19 26 37%
Pakistan 17 20 18%
Georgia 16 19 19%
Croatia 15 21 40%
Dominican Republic 15 23 53%
Lebanon 15 18 20%
Morocco 15 17 13%
Moldova 13 17 31%
Nigeria 13 24 85%
Slovenia 11 16 45%
Algeria 10 13 30%
Cyprus 10 13 30%
Jordan 10 11 10%
Qatar 10 13 30%
Venezuela 10 13 30%
Albania 9 14 56%
Armenia 9 9 0%
Ghana 8 12 50%
Bangladesh 7 8 14%
Ecuador 7 7 0%
Iceland 7 15 114%
Kenya 7 13 86%
Panama 7 10 43%
Tunisia 7 13 86%
Guam 6 24 300%
(not set) 5 5 0%
Azerbaijan 5 5 0%
Bahrain 5 5 0%
Cambodia 5 5 0%
Costa Rica 5 5 0%
Kyrgyzstan 5 12 140%
Trinidad & Tobago 5 7 40%
Zimbabwe 5 8 60%
El Salvador 4 4 0%
Ethiopia 4 4 0%
Guatemala 4 4 0%
Jamaica 4 12 200%
Libya 4 5 25%
Luxembourg 4 4 0%
Malta 4 5 25%
Nepal 4 4 0%
Oman 4 4 0%
Tanzania 4 4 0%
U.S. Virgin Islands 4 6 50%
Uruguay 4 4 0%
Bahamas 3 3 0%
Honduras 3 3 0%
Jersey 3 3 0%
Macao 3 6 100%
Maldives 3 4 33%
Paraguay 3 3 0%
Réunion 3 22 633%
Palestine 2 3 50%
Afghanistan 2 2 0%
Bosnia & Herzegovina 2 3 50%
Brunei 2 3 50%
French Guiana 2 2 0%
French Polynesia 2 2 0%
Gibraltar 2 2 0%
Guyana 2 2 0%
Iran 2 2 0%
Isle of Man 2 3 50%
Mongolia 2 2 0%
North Macedonia 2 2 0%
Senegal 2 3 50%
Somalia 2 2 0%
Uganda 2 2 0%
Yemen 2 4 100%
Zambia 2 3 50%
Antigua & Barbuda 1 1 0%
Aruba 1 3 200%
Bermuda 1 2 100%
Bolivia 1 1 0%
British Virgin Islands 1 1 0%
Cameroon 1 1 0%
Cape Verde 1 1 0%
Caribbean Netherlands 1 1 0%
Curaçao 1 1 0%
Djibouti 1 1 0%
Greenland 1 4 300%
Guernsey 1 1 0%
Laos 1 1 0%
Liberia 1 1 0%
Madagascar 1 2 100%
Martinique 1 1 0%
Montenegro 1 1 0%
Myanmar (Burma) 1 1 0%
Namibia 1 1 0%
New Caledonia 1 1 0%
Nicaragua 1 2 100%
Papua New Guinea 1 1 0%
Sri Lanka 1 1 0%
St. Martin 1 3 200%
St. Vincent & Grenadines 1 1 0%
Turks & Caicos Islands 1 1 0%

Throughout the past six years we have had the incredible pleasure of designing a wide variety of stunning XR experiences. We started by creating entertaining and immersive hangout spaces for VR socializing during the Covid-19 pandemic lockdowns. We then moved into building out official meetup spaces for clients and businesses as well as creating worlds, props, and effects for online festivals. A few are still currently in use today hosting regular events week to week. From there it was a natural transition into creating virtual sets for live volumetric video production during an award show. Since then we have even designed and built an entire Unity VR app experience from scratch that works seamlessly across multiple devices and headsets. And now, topping it all off with a fully interactive game!

A WebXR Escape Room Experience

Game Description: The year is 3025. You are an Earth-born engineer assigned to a corporate-owned Loot Transport Ship. You have awoken from cryo-slumber to find everyone missing and the ship in disarray. Hmm…

It’s less of an “escape the room” and more of a “repair and restart the ship” style of gameplay. You find yourself, the ship’s engineer recently revived from cryo-stasis, running through the recently abandoned corridors and rooms of your transport ship looking for specific items that can help you repair a variety of issues plaguing each section. Doors are offline… Experimental animals have escaped… An alien fungus is taking over… The engines are offline… There’s even a toilet that is overflowing pretty badly! Gross who did that. Where did that maintenance tech go anyway? For that matter where did everyone else go? Will you ever find out? Does it even matter?

“My name is Daniel… my message is…”

The overall vibe holds a comedically dystopian futuristic retro appeal heavily applied to the very real encroaching concept of a billionaire class taking over Earth and scavenging it for loot as humanity jettisons out to the stars to create interstellar colonies. Like you do! It’s mostly fun and whimsical, just don’t stop and think too hard about it or your might accidentally have an existential crisis! Or get sucked into our black hole plasma engine core. That happens sometimes. It’s on a warning poster nearby. Prior notice! You cannot sue!!

The gameplay is simple enough, run around and collect specific items in order to complete certain puzzles. Almost everything you need to pay attention to has a literal red blinking light on it that turns green when the problem is solved. Once all of the various issues in each room are settled, you are able to access the bridge for one final challenge, to find the ship’s flight control program and install it into the console to engage the auto-pilot. Then sit back and prepare for something pretty neat!

The game itself has a lot of replay value as all of the items you need to find spawn at different locations every time making it a new challenge on each playthrough. The environment is detailed and immersive with a lot of narrative story building elements. There is beautifully rendered lighting everywhere and the ambient audio really draws the user deeper into the experience. The animations and interactions are all very satisfying and responsive and the clever use of particles and shaders makes it a visual treat as well. Overall this is something we hope will be a shining example of what WebXR can really accomplish!

Enter a New Platform: HTC VIVERSE

Back in early 2023 we built the Neon Aqua Theater for a contract with DreamlandXR, VIVERSE, and MetaCenter Global Week to be used as a virtual lounge space and DJ booth in conjunction with the live conference happening in Orlando. It was meant as a sort of proof of what the platform was capable of at the time. For us, the project finished up, the event was successful, everyone was happy, and we moved onto the next contract!

Fast forward to late 2024 and we’re contacted out of the blue by Michael Morran, the Developer Community Manager for HTC VIVERSE, who was just gushing about “all the great things we’d been doing on the platform” which was a bit of a surprise to us as we had not been actively engaged in much social VR at the time. Turns out our little Neon Aqua Theater was just sitting there like a total rockstar this whole time being super performant and drawing the largest audience. Whoa! We had NO idea! Neat.

I had briefly met Michael at Andy Fidel’s XR Talent Expo which was a multi day virtual networking event held on the FrameVR platform. We had built the (very trippy) environment for her event and I happened to be in there when he stopped and said hello to chat. I explained about building the world and my love for WebXR… which now that I look back might have had some influence on him reaching back out to us to join the new budding VIVERSE Creator Program!

We’re certainly glad he did though because what we have made here is yet another example proving just how viable not only HTC VIVERSE platform is, but how WebXR can be treated as a serious medium for game developers. Yes there are many limitations but with the right amount of creativity and ingenuity they can be overcome. As you will see for yourself when you go play the game! Stop wasting your time reading and go go go! Time is money. Your corporate overlords demand it 🙂

Play SHIP HAPPENS! on VIVERSE