Ship Happens! - A WebXR Escape Room Game by Cause + Christi

SHIP HAPPENS – A WebXR Escape Room

Today, friends, we add another huge notch in our XR development belt, something we have been wanting to do for along time… In partnership with HTC VIVERSE we are most pleased to announce the release of our first ever free-to-play fully WebXR-delivered immersive escape room game: “SHIP HAPPENS” and we cannot wait for you to play it!

Official Game Trailer:

Play Ship Happens »

14 Users Currently Playing

Last updated: 2026-07-24T01:51:02.195989Z

  • United States (9)
  • Brazil (2)
  • Australia (1)
  • Costa Rica (1)
  • Sweden (1)

Total Players by Country

177 Countries 39,303 Users 62,741 Sessions Replay %
United States 20,248 35,133 74%
United Kingdom 2,683 4,805 79%
Canada 1,862 3,004 61%
Germany 1,603 2,172 35%
Australia 861 1,441 67%
France 811 1,178 45%
Russia 744 942 27%
Spain 699 947 35%
Brazil 675 905 34%
Japan 587 731 25%
Poland 548 777 42%
Netherlands 544 716 32%
Italy 534 785 47%
Mexico 516 796 54%
India 411 540 31%
Türkiye 303 502 66%
Ukraine 261 353 35%
Sweden 252 392 56%
Saudi Arabia 249 399 60%
Ireland 241 472 96%
Czechia 230 300 30%
Belgium 215 298 39%
Israel 211 319 51%
Norway 185 293 58%
New Zealand 154 248 61%
Argentina 153 227 48%
Austria 144 200 39%
Switzerland 137 210 53%
Finland 135 196 45%
South Korea 135 226 67%
Denmark 131 193 47%
Romania 131 179 37%
Taiwan 122 143 17%
United Arab Emirates 111 195 76%
Chile 109 141 29%
Hungary 105 137 30%
China 99 112 13%
Colombia 94 122 30%
Puerto Rico 93 148 59%
Hong Kong 90 99 10%
Indonesia 85 204 140%
Portugal 81 109 35%
Philippines 77 102 32%
Kazakhstan 76 136 79%
Slovakia 73 94 29%
South Africa 72 121 68%
Greece 68 90 32%
Egypt 62 91 47%
Latvia 58 80 38%
Belarus 54 66 22%
Bulgaria 50 63 26%
Kuwait 50 81 62%
Singapore 50 71 42%
Thailand 49 58 18%
Iraq 49 77 57%
Estonia 47 74 57%
Vietnam 45 62 38%
Pakistan 42 53 26%
Malaysia 40 53 33%
Lithuania 38 53 39%
Peru 37 47 27%
Croatia 35 44 26%
Morocco 35 44 26%
Serbia 34 38 12%
Uzbekistan 31 57 84%
Georgia 29 38 31%
Moldova 28 42 50%
Nigeria 28 42 50%
Algeria 26 33 27%
Dominican Republic 25 42 68%
Jordan 25 45 80%
Slovenia 23 28 22%
Lebanon 21 28 33%
Qatar 21 25 19%
Albania 20 37 85%
Venezuela 19 53 179%
Cyprus 18 23 28%
Bangladesh 16 28 75%
Kenya 16 26 63%
Ecuador 14 16 14%
Armenia 12 13 8%
Bahrain 12 26 117%
Ghana 12 16 33%
Iceland 12 22 83%
Luxembourg 12 13 8%
Nepal 12 13 8%
Paraguay 12 15 25%
Tunisia 12 18 50%
Azerbaijan 11 12 9%
Costa Rica 11 12 9%
Jamaica 11 27 145%
Oman 11 14 27%
Bahamas 10 12 20%
Guam 10 48 380%
Guatemala 10 10 0%
Cambodia 9 9 0%
El Salvador 9 13 44%
Honduras 9 10 11%
Kyrgyzstan 9 17 89%
Panama 9 13 44%
Uruguay 9 13 44%
Malta 8 9 13%
(not set) 7 8 14%
Ethiopia 7 7 0%
Jersey 7 7 0%
Libya 7 25 257%
Trinidad & Tobago 7 9 29%
U.S. Virgin Islands 7 11 57%
Zimbabwe 7 10 43%
Iran 6 6 0%
North Macedonia 6 8 33%
Réunion 6 29 383%
Sri Lanka 6 7 17%
Côte d’Ivoire 5 8 60%
Guyana 5 5 0%
Mongolia 5 6 20%
Tanzania 5 6 20%
Aruba 4 12 200%
Bosnia & Herzegovina 4 6 50%
French Guiana 4 4 0%
Greenland 4 7 75%
Maldives 4 5 25%
Papua New Guinea 4 5 25%
Senegal 4 5 25%
Uganda 4 4 0%
Palestine 3 4 33%
Bolivia 3 3 0%
Isle of Man 3 4 33%
Laos 3 5 67%
Macao 3 6 100%
Martinique 3 3 0%
Namibia 3 8 167%
Nicaragua 3 4 33%
Yemen 3 5 67%
Afghanistan 2 2 0%
Antigua & Barbuda 2 3 50%
Belize 2 2 0%
Brunei 2 3 50%
Cameroon 2 2 0%
Cape Verde 2 2 0%
Caribbean Netherlands 2 2 0%
Cayman Islands 2 2 0%
French Polynesia 2 2 0%
Gibraltar 2 2 0%
Guernsey 2 2 0%
Seychelles 2 2 0%
Somalia 2 2 0%
St. Lucia 2 2 0%
Sudan 2 2 0%
Zambia 2 3 50%
Andorra 1 9 800%
Benin 1 1 0%
Bermuda 1 2 100%
British Virgin Islands 1 3 200%
Burkina Faso 1 5 400%
Comoros 1 1 0%
Curaçao 1 1 0%
Djibouti 1 1 0%
Faroe Islands 1 1 0%
Grenada 1 1 0%
Guadeloupe 1 1 0%
Guinea 1 1 0%
Kosovo 1 2 100%
Liberia 1 1 0%
Madagascar 1 2 100%
Mauritius 1 1 0%
Mayotte 1 1 0%
Montenegro 1 1 0%
Myanmar (Burma) 1 1 0%
New Caledonia 1 1 0%
San Marino 1 1 0%
Solomon Islands 1 1 0%
St. Martin 1 3 200%
St. Vincent & Grenadines 1 1 0%
Suriname 1 2 100%
Syria 1 1 0%
Turks & Caicos Islands 1 1 0%

Throughout the past six years we have had the incredible pleasure of designing a wide variety of stunning XR experiences. We started by creating entertaining and immersive hangout spaces for VR socializing during the Covid-19 pandemic lockdowns. We then moved into building out official meetup spaces for clients and businesses as well as creating worlds, props, and effects for online festivals. A few are still currently in use today hosting regular events week to week. From there it was a natural transition into creating virtual sets for live volumetric video production during an award show. Since then we have even designed and built an entire Unity VR app experience from scratch that works seamlessly across multiple devices and headsets. And now, topping it all off with a fully interactive game!

A WebXR Escape Room Experience

Game Description: The year is 3025. You are an Earth-born engineer assigned to a corporate-owned Loot Transport Ship. You have awoken from cryo-slumber to find everyone missing and the ship in disarray. Hmm…

It’s less of an “escape the room” and more of a “repair and restart the ship” style of gameplay. You find yourself, the ship’s engineer recently revived from cryo-stasis, running through the recently abandoned corridors and rooms of your transport ship looking for specific items that can help you repair a variety of issues plaguing each section. Doors are offline… Experimental animals have escaped… An alien fungus is taking over… The engines are offline… There’s even a toilet that is overflowing pretty badly! Gross who did that. Where did that maintenance tech go anyway? For that matter where did everyone else go? Will you ever find out? Does it even matter?

“My name is Daniel… my message is…”

The overall vibe holds a comedically dystopian futuristic retro appeal heavily applied to the very real encroaching concept of a billionaire class taking over Earth and scavenging it for loot as humanity jettisons out to the stars to create interstellar colonies. Like you do! It’s mostly fun and whimsical, just don’t stop and think too hard about it or your might accidentally have an existential crisis! Or get sucked into our black hole plasma engine core. That happens sometimes. It’s on a warning poster nearby. Prior notice! You cannot sue!!

The gameplay is simple enough, run around and collect specific items in order to complete certain puzzles. Almost everything you need to pay attention to has a literal red blinking light on it that turns green when the problem is solved. Once all of the various issues in each room are settled, you are able to access the bridge for one final challenge, to find the ship’s flight control program and install it into the console to engage the auto-pilot. Then sit back and prepare for something pretty neat!

The game itself has a lot of replay value as all of the items you need to find spawn at different locations every time making it a new challenge on each playthrough. The environment is detailed and immersive with a lot of narrative story building elements. There is beautifully rendered lighting everywhere and the ambient audio really draws the user deeper into the experience. The animations and interactions are all very satisfying and responsive and the clever use of particles and shaders makes it a visual treat as well. Overall this is something we hope will be a shining example of what WebXR can really accomplish!

Enter a New Platform: HTC VIVERSE

Back in early 2023 we built the Neon Aqua Theater for a contract with DreamlandXR, VIVERSE, and MetaCenter Global Week to be used as a virtual lounge space and DJ booth in conjunction with the live conference happening in Orlando. It was meant as a sort of proof of what the platform was capable of at the time. For us, the project finished up, the event was successful, everyone was happy, and we moved onto the next contract!

Fast forward to late 2024 and we’re contacted out of the blue by Michael Morran, the Developer Community Manager for HTC VIVERSE, who was just gushing about “all the great things we’d been doing on the platform” which was a bit of a surprise to us as we had not been actively engaged in much social VR at the time. Turns out our little Neon Aqua Theater was just sitting there like a total rockstar this whole time being super performant and drawing the largest audience. Whoa! We had NO idea! Neat.

I had briefly met Michael at Andy Fidel’s XR Talent Expo which was a multi day virtual networking event held on the FrameVR platform. We had built the (very trippy) environment for her event and I happened to be in there when he stopped and said hello to chat. I explained about building the world and my love for WebXR… which now that I look back might have had some influence on him reaching back out to us to join the new budding VIVERSE Creator Program!

We’re certainly glad he did though because what we have made here is yet another example proving just how viable not only HTC VIVERSE platform is, but how WebXR can be treated as a serious medium for game developers. Yes there are many limitations but with the right amount of creativity and ingenuity they can be overcome. As you will see for yourself when you go play the game! Stop wasting your time reading and go go go! Time is money. Your corporate overlords demand it 🙂

Play SHIP HAPPENS! on VIVERSE